New boss
Suggested by Abbyyea
Xul'Kari, the Void Sentinel.
When you finished The Fourth Depth, the null lost the page you took back. It forged a keeper for where that page was: a hollow suit of ranger's armour with nothing written inside it.
It keeps the last page from being read.
- Where
- The Margin
- Quest
- The Fourth Depth
- Fight
- Solo
- If you die
- Safe
Getting in.
Xul'Kari waits in the Margin. Click the Torn page, a purple crystal rift in the Margin's court beside the Ledger of Deeds, and choose Enter.
What you need
- Quest
- The Fourth Depth
- Quest points
- 90
- Ranged
- 75
- Defence
- 75
- Prayer
- 43
Your real levels count. Boosts don't.
The rules of the chamber
- Solo. It's you and Xul'Kari in a private chamber.
- Dying is safe. You keep your gear and your Hardcore status, and wake by the ledger. Food, potions and arrows you used stay used.
- Leaving. Type ::leave to walk out.
How long a kill takes
- At 75 Ranged, unboosted
- About 7 minutes
- At 75, with a ranging potion and Eagle Eye
- About 5 minutes
- At 99, with the same boosts
- About 3 minutes
Earlier test kills with a Magic longbow, Rune arrows and rune armour. Your gear and movement affect the time.
The fight.
Every move marks the floor with a countdown, and a boss panel shows Xul'Kari's health, the phase and what to do now.
Phase 1 · full health to half
The Bow
- It shoots. Pray Protect from Missiles.
- Its shell turns aside close blows. Stand 3 or more tiles away.
- When the floor cracks, step off the marked ground. Torn floor keeps hurting until it heals.
- On a hollow arrow, switch to Protect from Magic, then back.
- Void weapons get no bonus while the shell holds.
Phase 2 · half to one fifth
The Blade
- The cracked shell turns aside attacks from range. Stand about 2 tiles away.
- Too far, and it fires void blasts. Protect from Magic stops them.
- When it reaches for you, step out of the marked ground or be pulled into melee.
- Caught? Pray Paralyze Monster. It halves the blade and stops Xul'Kari healing itself from your blood. Walk away after its third swing.
- Void weapons now hit with their full bonus.
Loot.
Every kill has a 1 in 128 chance at each piece of the Void Ranger set, and always brings a supply drop.
Void Ranger coif1 in 128 per kill
Void Ranger hauberk1 in 128 per kill
Void Ranger chaps1 in 128 per kill
A supply drop every kill, from this list
Rune arrows
Coins
Runite ore noted
Uncut dragonstones
Unidentified kwuarm and cadantine noted
Wine of Zamorak noted
Blood runes
Death runes
Nature runes
Cosmic runes
- Your arrows stay under the boss all fight.
- 60 seconds to pick everything up after the kill. Leftovers are carried out to the Margin.
- Kills go on the ::boss records board, with personal bests.
- The Void Amulet's extra-loot bonus doesn't apply here.
Ranged equipment
Ranged Aim and Power.
Ranged Aim is accuracy. Ranged Power is damage. Your equipment now shows these separately from melee Aim and Power.
- Weapons give Aim; ammunition gives Power. Worn gear adds bonuses to those totals. Thrown weapons supply both.
- Power is not your max hit. Your Ranged level, prayers and other effects also count when damage is worked out.
- See it in Stats. Select the ranged row for your totals and the weapon, ammunition and worn bonuses being counted, or Effects for set bonuses. Use Compare ranged on inventory equipment, or Examine on ammunition, to preview a change without equipping it or using anything.
The details explain missing or incompatible ammunition, too. A subtotal does not mean you can fire. Ammunition comparisons preview the selected ammo; they don't change which ammo you actually use.
Weapon and ammunition pairs
These examples show the weapon's Aim and the ammunition's Power, before worn bonuses. Where two bows share a row, Aim reads shortbow / longbow.
| Weapon and ammo | Ranged Aim | Ranged Power |
|---|---|---|
| Shortbow / longbow Iron arrows | 10 / 15 | 20 |
| Oak shortbow / longbow Steel arrows | 15 / 20 | 25 |
| Willow shortbow / longbow Mithril arrows | 20 / 25 | 30 |
| Maple shortbow / longbow Adamant arrows | 25 / 30 | 35 |
| Yew shortbow Adamant arrows | 30 | 35 |
| Yew longbow Rune arrows | 35 | 40 |
| Magic shortbow / longbow Rune arrows | 35 / 40 | 40 |
| Crossbow / Phoenix crossbow Ordinary bolts | 12 | 20 |
| Dragon Crossbow Dragon bolts | 40 | 50 |
| Void Shortbow Rune arrows | 35 | 40 |
The Void Shortbow also has a free Power-40 shot against eligible void monsters. That replaces ordinary ammunition for that shot; it does not add another 40 Power.
| Arrow | Power |
|---|---|
| Bronze | 15 |
| Iron | 20 |
| Steel | 25 |
| Mithril | 30 |
| Adamant | 35 |
| Rune | 40 |
| Bolt | Power |
|---|---|
| Ordinary | 20 |
| Dragon | 50 |
What your worn gear adds
| Gear | Ranged Aim | Ranged Power |
|---|---|---|
| Green dragonhide Body, chaps and vambraces | +4 | 0 |
| Blue dragonhide Body, chaps and vambraces | +6 | 0 |
| Red dragonhide Body, chaps and vambraces | +9 | 0 |
| Black dragonhide Body, chaps and vambraces | +12 | 0 |
| Void Ranger set Coif, hauberk and chaps | +7 | 0 |
| Ranger Amulet | +4 | +2 |
| Ranged cape | +1 | 0 |
Leather armour, vest, gloves and chaps each add +1 Aim. Worn Aim and Power count against monsters and players. Dragonhide's extra full-set accuracy and Void Ranger's extra damage apply only against monsters; those effects are separate from these totals.
The combat calculator also shows Ranged Aim and Power and includes worn gear bonuses.
The Void Ranger set.
The first top-tier ranged armour. Each piece needs Ranged 75 and Defence 75.
Void Ranger coif+2 Aim · +12 armour · +2 prayer
Void Ranger hauberk+3 Aim · +36 armour · +3 prayer
Void Ranger chaps+2 Aim · +22 armour · +2 prayer
Hit harder with every piece
Alongside the set's +7 Ranged Aim, each piece adds to your ranged damage bonus against monsters, including Slayer tasks and the Undercrypt. This affects the damage roll, not the Power number shown in Stats; rounding can leave a max hit unchanged.
- 1 piece+5%
- 2 pieces+10%
- 3 pieces+15%
Terminal Velocity
The full set adds another 5 percentage points of damage bonus against monsters when you shoot from your weapon's full range: 4 tiles for shortbows and crossbows, 5 for longbows. That's +20% for the set at full reach.
- Stacks with the Void Shortbow. The set adds on top of its bonus against void monsters.
- The damage bonuses have no effect in PvP. Each piece's Aim still counts.
- Where it comes from: Xul'Kari, 1 in 128 for each piece, and the Void Chest, 1 in 324 for each piece.
- Tradeable.
By popular request
Dragonhide armour.
Vambraces, chaps and bodies in green, blue, red and black. Together they add 4, 6, 9 or 12 Ranged Aim, with a separate full-set accuracy bonus against monsters.
Green
Ranged 40 to wear
- Armour
- 3916
- Ranged Aim
- 112
- Crafting
- 576063
- Vs monsters
- +2% ranged accuracy
Blue
Ranged 50 to wear
- Armour
- 41221
- Ranged Aim
- 123
- Crafting
- 666871
- Vs monsters
- +3% ranged accuracy
Red
Ranged 60 to wear
- Armour
- 51526
- Ranged Aim
- 234
- Crafting
- 737577
- Vs monsters
- +4% ranged accuracy
Black
Ranged 70 to wear
- Armour
- 61831
- Ranged Aim
- 246
- Crafting
- 798284
- Vs monsters
- +5% ranged accuracy
Armour, Aim and Crafting levels read vambraces, chaps, body. Bodies also need Defence 40 to wear.
The full-set bonus
Wear a body, chaps and vambraces together for +2%, +3%, +4% or +5% ranged accuracy against monsters. The lowest colour you wear counts. This extra set bonus has no effect in PvP; each piece's Aim still counts. Full dragonhide and full Void Ranger use the same body and leg slots, but you can wear a Void Ranger coif with full dragonhide.
Make your own
-
Hunt dragons
Every adult green, blue, red and black dragon drops a hide every kill. The King Black Dragon drops two; baby dragons drop none. New Green Dragons live on Crandor's surface, after Dragon Slayer.
-
Tan the hides
The tanner in Al Kharid tans each hide for 20 coins.
-
Craft
Use a needle and thread. Vambraces take 1 leather, chaps 2 and a body 3.
Plain leather, too
The leather vest (Crafting 12) and leather chaps (Crafting 18) can now be crafted from ordinary leather.
Sound
A new sound for the world.
Sound effects
Every sound, remade
Every sound effect is remade from scratch, softer and warmer. Rare drops and event alerts have their own sounds.
Region ambience · off by default
Every place has its own sound
Every part of the world has its own background sound.
- Towns
- Forests
- Coast
- Desert
- Jungles and swamps
- Dungeons
- Lava caves
- Ice and snow
- The Wilderness
- The Void
- Shinigami
- Yomi
- Your home
Region music · off by default
Calm music for each region
Each region's music plays once, then rests. Turn it on in Settings > Gameplay > Music. Ambience has its own setting.
And more
Quality of life.
See your attack range
Separate Ranged range and Magic range settings show your weapon or spell's attack distance around your character. Both are on by default; either can be switched off and stays off.
The solid gold line follows your bow, crossbow or thrown weapon. The blue dashed line follows your selected spell, or your sceptre's autocast spell. Being in range doesn't guarantee a clear shot.
Quick prayers on desktop and desktop web
A new button sits beside your prayer points. Left-click turns on your saved quick prayers; click again to turn all prayers off. Right-click and choose Setup quick prayers, check the prayers you want and press Done. Your selection is saved for next time.
Existing saved prayer pins carry over when you first use the new button. Boss panels, plaques and notices keep clear of it.
A clearer Garbage Collector
Inspect the Garbage Collector in Lumbridge to open a new panel. It shows how much has been recycled toward the community goal, how much is left, the Double XP reward and how long it has left, and when the goal next resets.
It also makes clear that donating destroys your items: their value becomes community credit, and no coins are paid.
Bug fixes and improvements.
Combat and activities
- Ironmen can keep attacking Wormbrain and other unreachable NPCs with arrows or spells without being locked out.
- Resting your mount at a stable no longer opens the sleep screen or turns off XP gain.
- Your Slayer cape shows both task choices after reconnecting.
- Fishing spots are easier to click, including the water between the rings.
- Dragon harpoon Fury avoids nearly finished batches, refunds interrupted activations that catch nothing, and reports its catch.
- Flats switches incomplete 2v2 fields to 1v1 with byes so everyone can play.
- Void Royale keeps running after countdown departures while at least two players remain.
- Mage Battles gives byes for odd fields instead of cancelling.
- Ironman characters no longer receive join prompts for shared events they cannot enter.
- Thieving and Max capes now respect Ironman coin ownership, even after another player's drops become visible to everyone.
- Thieving and Max capes collect coins from your own monster kills within 8 tiles, including cannon kills, when your inventory has room. Nearby collection excludes the Wilderness, PvP areas, hosted events and arenas; collecting coins underfoot keeps its existing rules.
- When your Slayer task has several available teleport destinations, you can choose where to go. The cost stays at 10 Slayer points, with the same cooldown.
Clearer information and fewer repeat clicks
- ::myxp shows how much time remains on your subscription, Skill card and Combat card.
- Logging in with experience frozen shows a reminder and explains how to enable it.
- ::con info and the Steward tell you where your home is and how to return.
- Construction guides explain the limited supply of homes and where to check current availability.
- Auction notices tell you to collect from the Void Auctioneer in Edgeville.
- Clue Crackers explain Perform, give feedback for wrong acts or spots, and clearly identify Baraek in Varrock.
- Aggie makes yellow and blue dyes in batches, and Wyson sells larger quantities of woad leaves.
- The Falador wall handholds are easier to click, without selecting through walls or nearby objects.
Desktop, web and Android
- Opening the world map in the Slayer crypts no longer freezes the desktop client when memory is tight.
- Desktop retries interrupted game-data downloads and explains failures instead of incorrectly asking you to update.
- Xul'Kari's instructions stay clear of phone controls, and update notices no longer cover boss panels.
- Android's game settings include separate Music and Ambience controls, with your choices saved.
- XP drops and hover text stay clear of Xul'Kari's boss panel on Android.
- Android inventory taps and long presses no longer get intercepted by the floating vitals display.
- On touch browsers, inventory menu options work beyond the panel edge, and chat no longer intercepts Stats controls.
- The settings menu now uses consistent categories and labels on desktop, in the browser and in the Android app, with touch-friendly controls on phones. It only shows supported options, and the Android app keeps its device controls. Ambience starts off unless you've already saved a choice.
Accounts and collections
- Sign-up explains when an email provider is unsupported and lists accepted providers.
- Google Play accounts can sign in to the website with their original sign-up username and add a verified recovery email.
- Name Change cards let you change your name's capitalization.
- Previously earned Void Capes receive Collection Log credit when you log in.
Other changes.
- The Void Chest can now drop the three Void Ranger pieces.
- The Collection Log has the three pieces.
- The ::boss records board now includes Xul'Kari.
About these patch notes
Xul'Kari, the Void Ranger set, dragonhide armour, the new sounds and the other changes described here are now available.
Screenshots come from local test worlds. A few fight screenshots were taken earlier in testing, before Xul'Kari's black boots and the chamber's stone column were added.